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Unreal Engine

Week 4: Materials in UE / Planning Design Project

Today we discussed materials in unreal engine. We took a look into the node based system that allows the engine to render materials and texture. We discussed material instances and the various benefits of using them in our projects. We also got some hands on experience downloading various textures from Fab marketplace and integrating them into our projects.

Design Project Update: After my discussion with Serra last week, I was able to put my thoughts together and come up with a concrete idea. My plan was to create a 3D Fashion show that would create a cinematic experience as opposed seeing models walk the runway. I wanted to do it differently so I had an idea to have the models in different environments. This idea came from my conversation with Serra last week, when we both recalled the Balenciaga SS23 fashion week show, where they had their models walk on mud piles.

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