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Maya with George/Ting

Week 7: Critiquing Vanilla Walk Cycle Blocking/

My walk cycle attempt in steps

I was advised to rotate the ball backwards and forwards on the x-axis to create a head bobbing effect

On Friday with Ting, we looked into hand poses. We discussed the importance and hand poses, and the stories the poses can tell. Just like the body, it is important to have golden poses for the hands as well. She mentioned that having bad hand poses is the easiest way to identify a junior animator. We also went through different rule of thumb for hand posing, such as grouping, cupping and leading finger

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Maya with George/Ting

Week 1: Planning and Animating Bouncing Ball

Categories
Maya with George/Ting

Week 2: Critiquing Bouncing Ball

George gave us feedback on the bouncing ball animation. He pointed out that the ball rotated too many times after it bounced a few times, which should not be happening as the ball is losing momentum.

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Maya with George/Ting

Week 3: Anticipation/ Critiquing Pendulum Animation/ Critiquing Juicebox Falling

On tuesday, we looked anticipation as a principle of animation. We discussed out how important anticipation is in making an action look believable, as it prepares the viewer for an action about to come. George also gave us feedback on the pendulum animation. He told me that joints are moving forwards to quickly and I should offset the further

On Friday, Ting gave us feedback on our bouncing ball falling animation. She pointed out that the spacing in my fall was off and the empty juice carton should not have enough momentum to bounce as many times as it did.

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Maya with George/Ting

Week 4: Critiquing Ball with Tail Animation/ Juicebox Acting Blocking

George gave us feedback on our ball with tail animation. He described mine as a good start, but I needed the tail to bounce off the ground.

My ball with tail animation attempt

On Friday, Ting gave us feedback on the blocking on our juicebox acting as well as the golden poses. For the juicebox acting she suggested I add more range to the motion, as my character looked back the exact same way three time. She did not have any notes for the golden poses, she said she liked the arcs and the fact that there was clear difference between the left and right side

Juicebox with acting in steps

Categories
Unreal Engine

Week 6: Control Rigs

This week we looked into control rigs in unreal engine. This topic was very complicated and confusing, if I am being honest but Serra did her best to explain it to a level I could understand. We looked into making basic rigs in unreal engine. We also looked into a quick shortcut to create overlapping and secondary action without actually having to animate it.

Project Update: This week I started planning what the outfits displayed in the show would look like. One of the suggestion Serra gave me last week to ease the workflow, was to not spend time designing the clothes. She said it is better to either collaborate with someone who would make design or find simple outfits to recreate in Marvelous Designer. I decided to go to Pinterest and find some outfits that fit the vibe I am going for.