Categories
Unreal Engine

Week 10: Sourcing Character and Character Animation

To make my work a little bit easier I opted to use one model instead of four different ones. I decided to customize a Genesis 8 model from Daz Studio. As for animation my plan was to have a catwalk cycle in the first scene and a slow dance in the last scene, while the other two scenes would be mainly poses and minor movements. To save time and because the animations were very complex, I imported already animated armatures for the walk cycle and dance, from mixamo’s animation library. The other minor movements and poses were done by me in Blender.

After animating the character in blender, i exported them to unreal engine. Unfortunately unreal does not support the material type that daz studio exports its characters with. So I had to improvise, and I decided to give the character a chrome texture, because I love chrome.

Categories
Unreal Engine

Week 9: Rendering and Post Processing in Unreal Engine

This week we covered rendering and post processing in unreal engine. We learnt how LUTs can be used to apply a particular color grade to a scene. We also looked into rendering and render settings. We learnt about good rendering practices and the various settings that are both efficient and give the best looking results

Project Update: I asked my cousin, who writes, to help me write a poem that would be narrated during the show. He wrote the poem based on the vision I had which I shared with him. He also sent me a recording of him narrating it which was really helpful because it gave me an idea of what the scenes would look like, what kind of camera motion I should plan for and how long the scenes should run