To make my work a little bit easier I opted to use one model instead of four different ones. I decided to customize a Genesis 8 model from Daz Studio. As for animation my plan was to have a catwalk cycle in the first scene and a slow dance in the last scene, while the other two scenes would be mainly poses and minor movements. To save time and because the animations were very complex, I imported already animated armatures for the walk cycle and dance, from mixamo’s animation library. The other minor movements and poses were done by me in Blender.
After animating the character in blender, i exported them to unreal engine. Unfortunately unreal does not support the material type that daz studio exports its characters with. So I had to improvise, and I decided to give the character a chrome texture, because I love chrome.
