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Maya with George/Ting

Week 10: Reviewing Body Mechanics Blocking

This week i showed Ting an updated version of by body mechanics blocking note. She said it looked better but she had a few notes:

  • She mentioned that the shape of my character did not change at all after the collision with the wall, and it should have.
  • She noticed that the motion path of my characters hips were off at the end. The hips eased out on the z-axis but abruptly stopped moving on the y-axis. So i need to make the character bounce back upwards not just to the side
  • She pointed out that my arms did not change shape during the walk cycle, which made it look unnatural.
  • She noticed that there was no overlapping action and follow through with the various joints in the arm.
  • She pointed out that the arm should have recoiled and bounced back when it hit the wall.
This week’s attempt with the corrections overlayed

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