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Maya with George/Ting Unreal Engine

Week 12: Final Notes/Showreel Submission

i’m really happy with the progress I’ve made over the term. I had used Maya before, but I never thought I’d actually feel comfortable working in it. At the start of the term, I used to wonder what the point was of doing simple and seemingly random animations like a bouncing ball or a pendulum. Now, after working on more complex shots and characters, I understand that those exercises were important practice. They helped me learn the core principles of animation, which are the building blocks of every animation. I’m proud of how far I’ve come and excited to keep learning and improving.

My Unreal Engine project is called Changes, and the goal was to explore the idea of 3D fashion shows. I’ve always had a strong interest in digital fashion, and I believe 3D lets us showcase clothing in ways that aren’t possible through live action. It also creates space for storytelling in fashion, allowing people to connect with the clothes not just as outfits, but as art pieces. I really enjoyed making this project and would definitely like to create more work like this in the future.

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