Categories
Advanced and Experimental with Ting

Week 12

Due to the TFL strikes, Thursday’s session was moved online. During the class, Ting gave us another workshop that built on the overlap and drag concepts from the previous week. This time, we focused on creating a simple idle breathing animation and explored how looping cycles are commonly used in games and interactive media. It was interesting to see how a small amount of movement can make a character feel alive, even when they are standing still. Ting also introduced animation layers and demonstrated how they can be used to stack motion on top of existing animation rather than constantly editing the original keys. Although it was only a brief introduction, I could immediately see how useful animation layers could become, especially when refining shots or adding secondary motion. After the demonstration, she gave us some time to experiment with the techniques ourselves, which helped make the concepts much clearer.

Friday’s session was dedicated to feedback on the blocking pass for our dialogue shots. At this stage, we were not concerned with lip sync and instead focused on body language, head movement and facial expressions. I presented my blocking pass, and Ting thought it was a good start but pointed out that my head movement felt “floaty.” By this, she meant that the poses lacked strong accents and that the transitions were too smooth, making the character feel disconnected from the dialogue. She encouraged me to make the poses sharper and snappier so that the performance would have more clarity and intention. Hearing this reminded me of the feedback I had received earlier in the term about facial transitions and camera movement, where she had similarly stressed the importance of clear choices rather than letting everything drift evenly.

Reflecting on the week, I realised that subtle motion and strong posing are two sides of the same coin. The idle breathing exercise showed how small overlapping movements can bring life to a character, while the dialogue feedback reminded me that those movements still need structure and contrast. I have a tendency to animate things too evenly, perhaps because I am afraid of making poses too extreme. However, the more feedback I receive, the more I realise that animation often benefits from committing to strong ideas rather than trying to make everything smooth. Going forward, I want to push my poses further and trust that sharp accents and clear timing will make the performance feel more believable rather than less.

Categories
Advanced and Experimental with Nigel

Week 12

This week’s session continued our exploration of research design and focused on developing methods that could be used to answer a research question or support a hypothesis. We discussed how research design acts as the framework for a project, helping to connect the research question, methodology and final conclusions. The lecture reinforced the idea that a strong thesis is not just about having an interesting topic, but about creating a clear plan for investigating it.

A recurring theme throughout the session was the concept of the “Golden Thread”, which links the research question, objectives, methods and findings together into a coherent piece of research. We looked at resources and videos explaining how maintaining this alignment can help strengthen an academic argument. We also discussed research objectives and how they should be specific, achievable and directly connected to the overall aims of the study.


As I continued developing my topic around directing audience attention in 360 animated films, this session helped me think beyond the research question itself and consider how I might actually investigate it. Rather than only focusing on what I wanted to research, I began considering which methods would be most appropriate and how the different sections of the proposal could work together to support the overall argument. This felt like an important step towards turning a general area of interest into a structured research project.

Categories
Advanced and Experimental with Serra

Week 12

This week introduced several Unreal Engine virtual production tools. The session focused on how mobile devices can be used to interact with Unreal Engine in real time, allowing cameras and performances to be controlled from outside the software.

The practical exercise involved setting up Unreal VCam on our phones and connecting it to Unreal Engine. Although we encountered several technical difficulties during the setup process, we eventually managed to get everything working. Once connected, it was interesting to see how a phone could be used as a virtual camera within a 3D environment. The experience gave me a better understanding of how virtual production workflows operate and how real-time tools can be integrated into animation projects.

Outside of the workshop, I decided to pursue Brief 2 for the end-of-term project. While both briefs were interesting, Brief 2 felt more open-ended and offered greater freedom to experiment with different technologies and creative approaches. I had also become increasingly interested in TouchDesigner after attending separate workshops on the software, and I felt this project would provide a good opportunity to explore it further. Fortunately, two of the group members I had worked with during the Collaborative Unit were interested in a similar direction, so we decided to form a team again. Having had such a positive experience working together previously, I felt confident that collaborating would allow us to be more ambitious with our ideas and experimentation.

Categories
Advanced and Experimental with Ting

Week 11

Coming back from the Easter break, this week’s lecture focused on dialogue shots and lip sync. Ting broke the process down into three stages: blocking, blocking plus and polishing, explaining that facial animation should be approached just like body animation, gradually adding complexity rather than trying to solve everything at once. She also gave practical advice on lip sync, encouraging us to think about sounds rather than words and to start with broad jaw movements before adding phonemes and subtle details. One idea that stood out to me was her emphasis on simplifying the process and treating the initial pass almost like a “muppet mouth” before worrying about perfect mouth shapes. This made the task feel much less intimidating.


Alongside the lecture, we were given self-study resources focusing on overlap and drag, which would feed into Friday’s workshop. Unfortunately, I arrived late to Friday’s class due to an appointment I had to attend. By the time I got there, Ting had already ended the workshop, which involved animating a sea monster swimming through the ocean to practice overlapping action. Although I missed part of the session, I was happy that I still had enough time to attempt the exercise. My result was far from my best work, but it was interesting to think about how different parts of the body should follow each other with slight delays rather than moving simultaneously. Even though I would have liked more time, I was glad I could at least take part in the exercise before the class ended.

Looking back, the two sessions shared a similar theme. Whether working on lip sync or overlapping action, both required me to think less about individual poses and more about relationships between movements. Mouth shapes blend into one another just as different sections of a creature’s body overlap and follow each other. It reminded me that animation is often about creating connections rather than isolated actions. Missing part of the workshop was frustrating, but it also taught me not to be discouraged when things do not go perfectly. Even small amounts of practice can reveal useful ideas, and I left the week with a much clearer understanding of how to approach dialogue and secondary motion.

Categories
Advanced and Experimental with Serra

Week 11

This week Serra introduced the unit and outlined the structure of the sessions for the rest of the term. We also discussed the idea of designing for a “user” and how this could influence the development of our projects. The unit offers two different briefs: one focused on expanded animation and experimental practice, and another exploring photogrammetry, digital environments and storytelling through fragmented representations of real spaces.

A large part of the session was spent discussing the expectations and deliverables for each brief. Serra encouraged us to think carefully about which brief aligned best with our interests and creative goals, rather than immediately choosing based on familiarity with a particular tool or workflow. We were given a week to decide which brief we wanted to pursue before beginning project development.

Serra also recommended working in teams where possible, as many of us had gained valuable experience collaborating during the previous unit. However, she emphasised that working individually was also completely acceptable. At this stage, I was still considering my options and wanted to spend some time thinking about which brief would allow me to experiment with new techniques while building on skills I had already developed.

Categories
Advanced and Experimental with Nigel

Week 11

This week introduced the Thesis Proposal assignment and the structure that will eventually be required for the final thesis. We looked at the different components of the proposal, including the research question, introduction, literature review, methodology and chapter outlines. The session helped clarify how the proposal acts as a roadmap for the larger thesis project and how each section contributes to developing a focused and achievable study.

However, much like the start of the previous term, many of us were focused on an approaching deadline. Our draft literature review was due within a few days, so Nigel spent much of the session answering questions and providing practical advice to help us prepare our submissions. He gave guidance on structure, formatting, word count and the overall expectations of the assignment, which was reassuring as I was still refining my work before submission.

Looking back, the session helped me see the connection between the literature review I was about to submit and the larger thesis proposal that would follow. Rather than viewing the assignment as a standalone task, I began to understand it as the foundation for future research. This also encouraged me to continue developing my newer research direction around attention and viewer guidance in 360 animated films, as it is likely to form the basis of both my proposal and Final Major Project moving forward.

Categories
Advanced and Experimental with Ting

Week 10

This week, Ting’s lecture focused on acting and subtext, exploring the idea that what a character says is often different from what they actually mean. She emphasized the importance of “show, don’t tell” and how great acting comes from understanding the thoughts and intentions beneath the dialogue. We looked at examples from animation and discussed how body language and acting choices can communicate meaning without explicitly stating it. Ting also introduced us to the 11 Second Club, a long-running animation challenge where animators create their own interpretations of the same 11-second audio clip. I found it fascinating how the exact same line could result in completely different performances depending on the animator’s choices and the subtext they wanted to convey. This became the basis for our first assignment after the Easter break. Although we were not expected to begin animating immediately, Ting encouraged us to spend the break thinking about the hidden meaning behind our chosen dialogue and how we wanted to communicate it through acting rather than simply illustrating the words.

Alongside this, we were given another assignment based on the previous week’s industry talk. The task was to interview a professional artist we admired, with the aim of practicing professionalism while also gaining insight into the realities of the industry. I was fortunate enough to interview freelance 3D artist and animator Ali Tomineek, whose work I have admired for years, especially through Instagram. I was surprised by how generous he was with his time and how openly he shared his journey. He spoke about transitioning from video editing into animation, building an audience online and choosing the freelance route because of the creative freedom it offered. One thing that stood out to me was his emphasis on passion and experimentation. He described learning animation as similar to learning how to swim: you can only truly learn by jumping in and doing it. Hearing about the realities of freelancing and his ability to maintain a distinctive artistic voice made me think differently about the many paths available in the industry.

Over the break, I also revisited my “Heavy Object / Change of Mind” shot. Taking Ting’s earlier advice to start again, I approached the assignment with a completely different mindset. I switched to using the Bony rig, which made it easier to separate the body into sections and animate them in passes. Instead of trying to animate everything at once, I focused on the hips first, then the back, arms and other body parts. I also changed my workflow by making sure that different controls shared the same keyframes. Previously, I had a tendency to key things inconsistently, which often left me lost when making adjustments. Keeping controls aligned made the animation process much smoother and easier to manage. Although starting over initially felt like admitting defeat, it ultimately resulted in a much stronger shot and taught me the importance of having a workflow that is both organized and flexible.

Looking back, this week tied together many of the themes we have explored throughout the term. Whether through acting, career advice or body mechanics, the common thread seems to be intentionality. Strong performances come from understanding what a character is thinking, successful careers come from being deliberate about the kind of artist you want to become, and effective animation workflows come from making clear decisions rather than working chaotically. It felt like a fitting way to conclude the term before moving into more dialogue-focused work after the break.