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Maya with George/Ting

Week 9: Reviewing Body Mechanics Planning

On Tuesday I showed George my body mechanics shot planning. He said he liked the idea because it is straight forward and easy to do. He did advice me to make sure to offset the different parts of the character, meaning the hips should touch the wall first then the back then the head, creating a smooth ripple effect. He also said we should have blocking ready for Ting on Friday

Planning shot

On Friday I showed Ting my body mechanics blocking. She said it was a very good first attempt, but she had a few notes:

  • The backwards walk cycle looked unnatural. I later figured out that happened because the poses for forward walk cycle are not the same for backwards
  • She also pointed down that the hips were too low during walk cycle, and it would be impossible for anyone to maintain balance in that position
  • She also mentioned that i bent the spine too much.
  • She said the collision was perfect but it was natural, so i have to exaggerate it because it is animation.
  • She said the hips stopped moving too soon at the end of the animation. It should ease out and come to a slow and complete stop

First blocking attempt

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