This week we discussed lighting in unreal engine. We looked at the different types of light in unreal and their various use cases.
Project Update: This week I worked on making the clothes in Marvelous Designer



This week we discussed lighting in unreal engine. We looked at the different types of light in unreal and their various use cases.
Project Update: This week I worked on making the clothes in Marvelous Designer




I was advised to rotate the ball backwards and forwards on the x-axis to create a head bobbing effect


On Friday with Ting, we looked into hand poses. We discussed the importance and hand poses, and the stories the poses can tell. Just like the body, it is important to have golden poses for the hands as well. She mentioned that having bad hand poses is the easiest way to identify a junior animator. We also went through different rule of thumb for hand posing, such as grouping, cupping and leading finger