Categories
Advanced and Experimental with Serra

Week 14

This week we received feedback on our group project and discussed both the creative direction and the technical feasibility of our ideas. Since our concept revolves around AI, data extraction and prediction algorithms based on everyday movement, a large part of the conversation focused on whether we would realistically have access to the tools and infrastructure needed to realise the project. We discussed possible tracking methods and interactive technologies, and Serra suggested looking into devices such as Kinect and Leap Motion for capturing motion more accurately than a webcam. This was particularly useful because it encouraged us to think about the practical side of the project before becoming too attached to ideas that might be difficult to implement.

Serra also emphasized the importance of visualization. Rather than simply collecting data, she encouraged us to think about how that data could be translated into something visually engaging and understandable to an audience. She stressed that the visuals themselves should communicate the story and make the relationship between movement, prediction and AI clear. We were advised to research artists working with data vizualisation, glitch aesthetics and experimental digital media. One artist that was recommended was Rosa Menkman, whose work explores digital artifacts, glitches and the ways technology shapes visual communication.

Reflecting on the feedback, I realized that our project needed to be driven as much by visual communication as by technology. It is easy to become fascinated with AI and data collection, but Serra’s comments reminded us that the audience ultimately experiences the visuals rather than the underlying code. Going forward, I want to spend more time studying how artists visualize complex information and how abstract systems can be translated into images and animations that tell a clear story.

Categories
Advanced and Experimental with Serra

Week 13

This week we explored ND displays in Unreal Engine and discussed how similar technologies are used in large-scale digital billboards and public advertising displays. I found the session particularly interesting because it demonstrated how real-time graphics can be used outside of traditional film and animation contexts. The lecture began with a guided exercise where we followed Serra’s instructions to create a basic display setup and understand the underlying workflow.

Once everyone had completed the initial exercise, we were given the freedom to experiment with our own designs, animations and visual styles. This was my favourite part of the session as it encouraged exploration rather than simply following a tutorial. Being able to modify the display and test different animations helped me understand the system much more quickly than if I had only recreated the example.

I also used part of the session to discuss our project with my group members. By this stage, we were beginning to narrow down our ideas and were particularly interested in themes surrounding AI and data extraction. One concept we discussed was using prediction algorithms to analyse everyday human movement and behaviour, exploring how seemingly ordinary actions can become data that is collected, interpreted and used to predict future outcomes. Although the project was still in its early stages, the conversation helped us identify a direction that connected our interests in emerging technology, real-time media and experimental storytelling.

Categories
Advanced and Experimental with Ting

Week 13

This week’s lecture introduced creature animation and focused on understanding how anatomy influences movement. Ting explained that animating animals is less about memorising bones and muscles and more about understanding how weight, gait and body structure affect locomotion. She walked us through different types of legs, spine curves and the relationship between the chest, hips and head, emphasizing the importance of gathering plenty of reference before animating. She also outlined the next few weeks, which would revolve around creature locomotion and a group presentation on a chosen animal family.


For the presentation, Ting split the class into groups and assigned each one an animal family. My group was given bears, and I was responsible for researching their anatomy and locomotion. I found it surprisingly interesting because bears combine qualities that seem contradictory: they are heavy and powerful, but also surprisingly agile. Through studying videos and anatomical references, I learned that much of their motion is driven by the shoulders and that their weight sits naturally low and forward. Their plantigrade stance and rolling gait create a strong sense of mass, and I found myself paying attention to details such as foot roll, torso sway and how the body “falls” into each step. Preparing the presentation also made me appreciate how much observation goes into creature animation and how anatomy exists to explain movement rather than simply provide scientific knowledge.

On Friday, we received another round of feedback on our dialogue shots. After making a second pass, Ting felt that the animation had improved, but she pointed out that my facial expressions could still change much faster. She explained that in real life, expressions happen incredibly quickly, and I had a tendency to ease too much between poses, causing the performance to feel sluggish. This tied into a recurring note she has been giving me throughout the term: not to be afraid of making stronger choices. Looking back, I realised that I often animate conservatively because I am worried about things feeling unnatural, but in reality I usually need to push my poses and timing further. It is interesting how the feedback across different assignments from body mechanics, dialogue and even camera work seems to come back to the same idea: animation becomes clearer and more appealing when decisions are bold and intentional rather than overly smooth.

Categories
Advanced and Experimental with Nigel

Week 13

The first half of this week’s session continued our discussions around research design, objectives and developing a clear structure for the thesis proposal. We revisited the importance of ensuring that the research question, methodology and objectives all work together to support a focused piece of research.

The second half of the session consisted of individual tutorials to discuss feedback from the draft literature review. Nigel’s feedback on my submission was very positive, and he commented that he enjoyed reading it and felt it was well written. During the tutorial, we discussed the availability of literature relating to my topic on directing audience attention in 360 animated films. I mentioned that while I had found research on 360 film and immersive media, there appeared to be less work specifically focused on animation. Nigel suggested that I also investigate research on directing one-shot films, as they share similar challenges in guiding audience attention without relying on traditional editing techniques.

One of the most useful points from the tutorial was Nigel’s observation that my thesis and Final Major Project could support one another throughout the year. As I develop the practical side of the project, I may discover solutions or insights that inform the thesis, while the research itself could influence creative decisions within the film. This made me realise that the two projects do not need to exist separately and that there is value in allowing them to develop alongside each other.

Categories
Advanced and Experimental with Ting

Week 12

Due to the TFL strikes, Thursday’s session was moved online. During the class, Ting gave us another workshop that built on the overlap and drag concepts from the previous week. This time, we focused on creating a simple idle breathing animation and explored how looping cycles are commonly used in games and interactive media. It was interesting to see how a small amount of movement can make a character feel alive, even when they are standing still. Ting also introduced animation layers and demonstrated how they can be used to stack motion on top of existing animation rather than constantly editing the original keys. Although it was only a brief introduction, I could immediately see how useful animation layers could become, especially when refining shots or adding secondary motion. After the demonstration, she gave us some time to experiment with the techniques ourselves, which helped make the concepts much clearer.

Friday’s session was dedicated to feedback on the blocking pass for our dialogue shots. At this stage, we were not concerned with lip sync and instead focused on body language, head movement and facial expressions. I presented my blocking pass, and Ting thought it was a good start but pointed out that my head movement felt “floaty.” By this, she meant that the poses lacked strong accents and that the transitions were too smooth, making the character feel disconnected from the dialogue. She encouraged me to make the poses sharper and snappier so that the performance would have more clarity and intention. Hearing this reminded me of the feedback I had received earlier in the term about facial transitions and camera movement, where she had similarly stressed the importance of clear choices rather than letting everything drift evenly.

Reflecting on the week, I realised that subtle motion and strong posing are two sides of the same coin. The idle breathing exercise showed how small overlapping movements can bring life to a character, while the dialogue feedback reminded me that those movements still need structure and contrast. I have a tendency to animate things too evenly, perhaps because I am afraid of making poses too extreme. However, the more feedback I receive, the more I realise that animation often benefits from committing to strong ideas rather than trying to make everything smooth. Going forward, I want to push my poses further and trust that sharp accents and clear timing will make the performance feel more believable rather than less.

Categories
Advanced and Experimental with Nigel

Week 12

This week’s session continued our exploration of research design and focused on developing methods that could be used to answer a research question or support a hypothesis. We discussed how research design acts as the framework for a project, helping to connect the research question, methodology and final conclusions. The lecture reinforced the idea that a strong thesis is not just about having an interesting topic, but about creating a clear plan for investigating it.

A recurring theme throughout the session was the concept of the “Golden Thread”, which links the research question, objectives, methods and findings together into a coherent piece of research. We looked at resources and videos explaining how maintaining this alignment can help strengthen an academic argument. We also discussed research objectives and how they should be specific, achievable and directly connected to the overall aims of the study.


As I continued developing my topic around directing audience attention in 360 animated films, this session helped me think beyond the research question itself and consider how I might actually investigate it. Rather than only focusing on what I wanted to research, I began considering which methods would be most appropriate and how the different sections of the proposal could work together to support the overall argument. This felt like an important step towards turning a general area of interest into a structured research project.

Categories
Advanced and Experimental with Serra

Week 12

This week introduced several Unreal Engine virtual production tools. The session focused on how mobile devices can be used to interact with Unreal Engine in real time, allowing cameras and performances to be controlled from outside the software.

The practical exercise involved setting up Unreal VCam on our phones and connecting it to Unreal Engine. Although we encountered several technical difficulties during the setup process, we eventually managed to get everything working. Once connected, it was interesting to see how a phone could be used as a virtual camera within a 3D environment. The experience gave me a better understanding of how virtual production workflows operate and how real-time tools can be integrated into animation projects.

Outside of the workshop, I decided to pursue Brief 2 for the end-of-term project. While both briefs were interesting, Brief 2 felt more open-ended and offered greater freedom to experiment with different technologies and creative approaches. I had also become increasingly interested in TouchDesigner after attending separate workshops on the software, and I felt this project would provide a good opportunity to explore it further. Fortunately, two of the group members I had worked with during the Collaborative Unit were interested in a similar direction, so we decided to form a team again. Having had such a positive experience working together previously, I felt confident that collaborating would allow us to be more ambitious with our ideas and experimentation.

Categories
Advanced and Experimental with Ting

Week 11

Coming back from the Easter break, this week’s lecture focused on dialogue shots and lip sync. Ting broke the process down into three stages: blocking, blocking plus and polishing, explaining that facial animation should be approached just like body animation, gradually adding complexity rather than trying to solve everything at once. She also gave practical advice on lip sync, encouraging us to think about sounds rather than words and to start with broad jaw movements before adding phonemes and subtle details. One idea that stood out to me was her emphasis on simplifying the process and treating the initial pass almost like a “muppet mouth” before worrying about perfect mouth shapes. This made the task feel much less intimidating.


Alongside the lecture, we were given self-study resources focusing on overlap and drag, which would feed into Friday’s workshop. Unfortunately, I arrived late to Friday’s class due to an appointment I had to attend. By the time I got there, Ting had already ended the workshop, which involved animating a sea monster swimming through the ocean to practice overlapping action. Although I missed part of the session, I was happy that I still had enough time to attempt the exercise. My result was far from my best work, but it was interesting to think about how different parts of the body should follow each other with slight delays rather than moving simultaneously. Even though I would have liked more time, I was glad I could at least take part in the exercise before the class ended.

Looking back, the two sessions shared a similar theme. Whether working on lip sync or overlapping action, both required me to think less about individual poses and more about relationships between movements. Mouth shapes blend into one another just as different sections of a creature’s body overlap and follow each other. It reminded me that animation is often about creating connections rather than isolated actions. Missing part of the workshop was frustrating, but it also taught me not to be discouraged when things do not go perfectly. Even small amounts of practice can reveal useful ideas, and I left the week with a much clearer understanding of how to approach dialogue and secondary motion.

Categories
Advanced and Experimental with Serra

Week 11

This week Serra introduced the unit and outlined the structure of the sessions for the rest of the term. We also discussed the idea of designing for a “user” and how this could influence the development of our projects. The unit offers two different briefs: one focused on expanded animation and experimental practice, and another exploring photogrammetry, digital environments and storytelling through fragmented representations of real spaces.

A large part of the session was spent discussing the expectations and deliverables for each brief. Serra encouraged us to think carefully about which brief aligned best with our interests and creative goals, rather than immediately choosing based on familiarity with a particular tool or workflow. We were given a week to decide which brief we wanted to pursue before beginning project development.

Serra also recommended working in teams where possible, as many of us had gained valuable experience collaborating during the previous unit. However, she emphasised that working individually was also completely acceptable. At this stage, I was still considering my options and wanted to spend some time thinking about which brief would allow me to experiment with new techniques while building on skills I had already developed.

Categories
Advanced and Experimental with Nigel

Week 11

This week introduced the Thesis Proposal assignment and the structure that will eventually be required for the final thesis. We looked at the different components of the proposal, including the research question, introduction, literature review, methodology and chapter outlines. The session helped clarify how the proposal acts as a roadmap for the larger thesis project and how each section contributes to developing a focused and achievable study.

However, much like the start of the previous term, many of us were focused on an approaching deadline. Our draft literature review was due within a few days, so Nigel spent much of the session answering questions and providing practical advice to help us prepare our submissions. He gave guidance on structure, formatting, word count and the overall expectations of the assignment, which was reassuring as I was still refining my work before submission.

Looking back, the session helped me see the connection between the literature review I was about to submit and the larger thesis proposal that would follow. Rather than viewing the assignment as a standalone task, I began to understand it as the foundation for future research. This also encouraged me to continue developing my newer research direction around attention and viewer guidance in 360 animated films, as it is likely to form the basis of both my proposal and Final Major Project moving forward.